
You have to earn them by playing alone, and the only thing you can buy is currency used for cosmetics, shaders, costumes, transmorg, etc. I thought this was going to wade into danger territory by selling power through microtransactions, but you cannot buy these loot boxes with real life money. They give them various stat boosts or bonus perks, and there are even gear sets in this game, where if you get enough pieces they give you big bonuses. Instead of just alternate costumes for heroes, you open loot boxes and get drops after matches of specific pieces of gear, masks, capes, gloves, weapons, that apply to each character. Oh yes, Injustice 2 has Diablo-style loot drops, and I can’t get enough of it. It’s endlessly entertaining and you can really never run out of stuff to do there given how it rotates frequently.īut why are you trying to do all this? That leads me to my next point: Sometimes it’s fighting 5-12 guys in a row, sometimes it’s doing it with different stipulations, sometimes there are boss battles, and objectives you need to complete in order, or with certain characters to give you bonuses. I was expecting to drop this game more or less after the story and my first five online losses, but there’s an entirely new component to the game called the “multiverse” where rotating challenges appear on a multitude of earths. While I don’t know if the story is as good as the first Injustice, it’s still solid and very enjoyable to play through. Thankfully, once you reach the end there’s no brick wall boss like Shao Kahn who is so hard and cheap you want to murder your television, which is what turned me off from MK9 years ago, and I did manage to finish the campaign as a result. It took a few matches, but I got the hang of it quickly. The difficulty curve is pretty manageable for someone who doesn’t normally play these types of games. It reminds me of the good old days of the animated series, with a harder edge to it. Somehow, it doesn’t feel forced, and again, the storyline of this game (and the last one) are better than anything DC has produced in years, certainly on film, and probably in the Arrowverse as well. What follows is a typically great Netherrealm story campaign that’s twelve chapters that expertly think of ways to let you play as a bunch of heroes and former villains in a wide variety of locations. Here, the two warring JLA factions are still warring, but have to come together to fight off Braniac. I rarely think fighting games are worth the money, because they usually have somewhat anemic story modes (if they have them at all), then you play some local or online matches and move on, unless you’re a big enthusiast, which I am not. Injustice 2 is probably the most massive fighting game I’ve ever played, just in terms of the sheer scale of stuff to do throughout various modes. However, in this case, I ponied up the $60 for Injustice 2 and have not regretted it over the course of the last few days. I respect them, but they are very intense. fighting games, as I find them both too complex and too boring at the same time, and I don't dare try to ever write opinions about them because I will get torn to shreds by the Very Serious Fighting Game Community.

Not really being a fighting game guy, and not getting a review copy, I figured I just might let Injustice 2 go. Covering games for a living, sometimes you just have to skip stuff as there's simply too much to cover.
